void OnOpen (SocketIOEvent e=null) {
SendUpdateConnectionMessage (true);
if (IsConnected && dropped) {
if (connection.connected) {
JSONObject obj = JSONObject.Create ();
obj.AddField ("clientId", connection.clientId);
obj.AddField ("roomId", connection.roomId);
Emit ("rejoinRoom", obj, (SocketIOEvent s) => {
Debug.Log ("RECONNECTED!!!");
});
}
dropped = false;
}
}