public static VectorsToTransform ( GameObject &gameObjectInOut, Vector3 positionVector, Vector3 directionVector, Vector3 normalVector ) : void | ||
gameObjectInOut | GameObject | |
positionVector | Vector3 | |
directionVector | Vector3 | |
normalVector | Vector3 | |
return | void |
public static void VectorsToTransform(ref GameObject gameObjectInOut, Vector3 positionVector, Vector3 directionVector, Vector3 normalVector)
{
gameObjectInOut.transform.position = positionVector;
gameObjectInOut.transform.rotation = Quaternion.LookRotation(directionVector, normalVector);
}