private void CreateTowers()
{
float angle = 180.0f;
foreach(MPlayer player in _players)
{
MTower tower = new MTower(player);
player.angle = angle;
player.tower = tower;
tower.x = Mathf.Sin (angle*RXMath.DTOR) * MConfig.TOWER_CREATION_RADIUS;
tower.y = Mathf.Cos (angle*RXMath.DTOR) * MConfig.TOWER_CREATION_RADIUS;
container.AddChild(tower);
_towers.Add (tower);
angle += 360.0f/(float)_players.Count;
}
}