void OnLevelLoaded(int level)
{
if (levelLoaded != null)
{
levelLoaded.BeginPCall();
levelLoaded.Push(level);
levelLoaded.PCall();
levelLoaded.EndPCall();
}
if (luaState != null)
{
//luaState.LuaGC(LuaGCOptions.LUA_GCCOLLECT);
luaState.RefreshDelegateMap();
}
}