LuaClient.Destroy C# (CSharp) Method

Destroy() public method

public Destroy ( ) : void
return void
    public virtual void Destroy()
    {
        if (luaState != null)
        {
        #if UNITY_5_4
        SceneManager.sceneLoaded -= OnSceneLoaded;
        #endif
            LuaState state = luaState;
            luaState = null;

            if (levelLoaded != null)
            {
                levelLoaded.Dispose();
                levelLoaded = null;
            }

            if (loop != null)
            {
                loop.Destroy();
                loop = null;
            }

            state.Dispose();
            Instance = null;
        }
    }