GazeInputModule.Process C# (CSharp) Method

Process() public method

public Process ( ) : void
return void
    public override void Process()
    {
        // Save the previous Game Object
        GameObject gazeObjectPrevious = GetCurrentGameObject();

        CastRayFromGaze();
        UpdateCurrentObject();
        UpdateReticle(gazeObjectPrevious);

        // Handle input
        if (!Input.GetMouseButtonDown(0) && Input.GetMouseButton(0)) {
          HandleDrag();
        } else if (Time.unscaledTime - pointerData.clickTime < clickTime) {
          // Delay new events until clickTime has passed.
        } else if (!pointerData.eligibleForClick &&
               (GvrViewer.Instance.Triggered || Input.GetMouseButtonDown(0) ||
                GvrController.ClickButtonDown)) {
          // New trigger action.
          HandleTrigger();
        } else if (!GvrViewer.Instance.Triggered && !Input.GetMouseButton(0) &&
               !GvrController.ClickButton) {
          // Check if there is a pending click to handle.
          HandlePendingClick();
        }
    }