GazeInputModule.HandlePendingClick C# (CSharp) Method

HandlePendingClick() private method

private HandlePendingClick ( ) : void
return void
    private void HandlePendingClick()
    {
        if (!pointerData.eligibleForClick && !pointerData.dragging) {
          return;
        }

        if (gazePointer != null) {
          Camera camera = pointerData.enterEventCamera;
          gazePointer.OnGazeTriggerEnd(camera);
        }

        var go = pointerData.pointerCurrentRaycast.gameObject;

        // Send pointer up and click events.
        ExecuteEvents.Execute(pointerData.pointerPress, pointerData, ExecuteEvents.pointerUpHandler);
        if (pointerData.eligibleForClick) {
          ExecuteEvents.Execute(pointerData.pointerPress, pointerData, ExecuteEvents.pointerClickHandler);
        } else if (pointerData.dragging) {
          ExecuteEvents.ExecuteHierarchy(go, pointerData, ExecuteEvents.dropHandler);
          ExecuteEvents.Execute(pointerData.pointerDrag, pointerData, ExecuteEvents.endDragHandler);
        }

        // Clear the click state.
        pointerData.pointerPress = null;
        pointerData.rawPointerPress = null;
        pointerData.eligibleForClick = false;
        pointerData.clickCount = 0;
        pointerData.clickTime = 0;
        pointerData.pointerDrag = null;
        pointerData.dragging = false;
    }