public void updateUI()
{
Debug.Log("UpdateUI");
txtFirstCurrencyName.text = "";
txtFirstCurrencyValue.text = "";
txtSecondCurrencyName.text = "";
txtSecondCurrencyValue.text = "";
Currency firstCurrency = null;
Currency secondCurrency = null;
if (Spil.PlayerData.Wallet.Currencies.Count > 0)
{
firstCurrency = Spil.PlayerData.Wallet.Currencies[0];
txtFirstCurrencyName.text = firstCurrency.Name + ":";
}
if (Spil.PlayerData.Wallet.Currencies.Count > 1)
{
secondCurrency = Spil.PlayerData.Wallet.Currencies[1];
txtSecondCurrencyName.text = secondCurrency.Name + ":";
}
PlayerCurrency playerFirstCurrency = null;
PlayerCurrency playerSecondCurrency = null;
for (int i = 0; i < Spil.PlayerData.Wallet.Currencies.Count; i++)
{
if (firstCurrency != null && firstCurrency.Id == Spil.PlayerData.Wallet.Currencies[i].Id)
{
playerFirstCurrency = Spil.PlayerData.Wallet.Currencies[i];
}
if (secondCurrency != null && secondCurrency.Id == Spil.PlayerData.Wallet.Currencies[i].Id)
{
playerSecondCurrency = Spil.PlayerData.Wallet.Currencies[i];
}
}
if (playerFirstCurrency != null)
{
txtFirstCurrencyValue.text = playerFirstCurrency.CurrentBalance.ToString();
} else {
txtFirstCurrencyValue.text = "";
}
if (playerSecondCurrency != null)
{
txtSecondCurrencyValue.text = playerSecondCurrency.CurrentBalance.ToString();
} else {
txtSecondCurrencyValue.text = "";
}
showInventory();
}