void ShowMinNumber()
{
int k = PlayerPrefs.GetInt("Min");
int min2 = k % 10;
int min1 = k / 10;
switch(min1)
{
case 0:
Min1.GetComponent<SpriteRenderer>().sprite = Number0;
break;
case 1:
Min1.GetComponent<SpriteRenderer>().sprite = Number1;
break;
case 2:
Min1.GetComponent<SpriteRenderer>().sprite = Number2;
break;
case 3:
Min1.GetComponent<SpriteRenderer>().sprite = Number3;
break;
case 4:
Min1.GetComponent<SpriteRenderer>().sprite = Number4;
break;
case 5:
Min1.GetComponent<SpriteRenderer>().sprite = Number5;
break;
}
switch(min2)
{
case 0:
Min2.GetComponent<SpriteRenderer>().sprite = Number0;
break;
case 1:
Min2.GetComponent<SpriteRenderer>().sprite = Number1;
break;
case 2:
Min2.GetComponent<SpriteRenderer>().sprite = Number2;
break;
case 3:
Min2.GetComponent<SpriteRenderer>().sprite = Number3;
break;
case 4:
Min2.GetComponent<SpriteRenderer>().sprite = Number4;
break;
case 5:
Min2.GetComponent<SpriteRenderer>().sprite = Number5;
break;
case 6:
Min2.GetComponent<SpriteRenderer>().sprite = Number6;
break;
case 7:
Min2.GetComponent<SpriteRenderer>().sprite = Number7;
break;
case 8:
Min2.GetComponent<SpriteRenderer>().sprite = Number8;
break;
case 9:
Min2.GetComponent<SpriteRenderer>().sprite = Number9;
break;
}
}
void ShowHourNumber()