void ShowDayNumber()
{
int k = PlayerPrefs.GetInt("Day");
int day2 = k % 10;
int day1 = k / 10;
switch (day1)
{
case 0:
Day1.GetComponent<SpriteRenderer>().sprite = Number0;
break;
case 1:
Day1.GetComponent<SpriteRenderer>().sprite = Number1;
break;
case 2:
Day1.GetComponent<SpriteRenderer>().sprite = Number2;
break;
case 3:
Day1.GetComponent<SpriteRenderer>().sprite = Number3;
break;
}
switch (day2)
{
case 0:
Day2.GetComponent<SpriteRenderer>().sprite = Number0;
break;
case 1:
Day2.GetComponent<SpriteRenderer>().sprite = Number1;
break;
case 2:
Day2.GetComponent<SpriteRenderer>().sprite = Number2;
break;
case 3:
Day2.GetComponent<SpriteRenderer>().sprite = Number3;
break;
case 4:
Day2.GetComponent<SpriteRenderer>().sprite = Number4;
break;
case 5:
Day2.GetComponent<SpriteRenderer>().sprite = Number5;
break;
case 6:
Day2.GetComponent<SpriteRenderer>().sprite = Number6;
break;
case 7:
Day2.GetComponent<SpriteRenderer>().sprite = Number7;
break;
case 8:
Day2.GetComponent<SpriteRenderer>().sprite = Number8;
break;
case 9:
Day2.GetComponent<SpriteRenderer>().sprite = Number9;
break;
}
}
void ShowMonthNumber()