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CharacterMotorC
TooSteep
CharacterMotorC.TooSteep C# (CSharp) Method
CharacterMotorC Class Documentation
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Open project: hankmorgan/UnderworldExporter
TooSteep()
private
method
private
TooSteep
( ) :
bool
return
bool
bool TooSteep() { return (groundNormal.y <= Mathf.Cos(controller.slopeLimit * Mathf.Deg2Rad)); }
CharacterMotorC
AdjustGroundVelocityToNormal
ApplyGravityAndJumping
ApplyInputVelocityChange
Awake
CalculateJumpVerticalSpeed
FixedUpdate
GetDesiredHorizontalVelocity
GetDirection
GetMaxAcceleration
IsGrounded
IsGroundedTest
IsJumping
IsSliding
IsTouchingCeiling
MaxSpeedInDirection
MoveWithPlatform
OnControllerColliderHit
SetControllable
SetVelocity
SubtractNewPlatformVelocity
TooSteep
Update
UpdateFunction