CharacterMotorC.AdjustGroundVelocityToNormal C# (CSharp) Method

AdjustGroundVelocityToNormal() private method

private AdjustGroundVelocityToNormal ( Vector3 hVelocity, Vector3 groundNormal ) : Vector3
hVelocity Vector3
groundNormal Vector3
return Vector3
    private Vector3 AdjustGroundVelocityToNormal(Vector3 hVelocity, Vector3 groundNormal)
    {
        Vector3 sideways = Vector3.Cross(Vector3.up, hVelocity);
        return Vector3.Cross(sideways, groundNormal).normalized * hVelocity.magnitude;
    }