AI_ZombieGirl.Start C# (CSharp) Method

Start() protected method

protected Start ( ) : void
return void
    protected new void Start () {
        base.Start();

        this.InitAnim();
        this.InitFSM();

        // HARDCODE { 
        DebugHelper.Assert(this.atkShape, "attack shape not assigned");
        // DebugHelper.Assert(this.atkAttachedBone, "attack attached bone not assigned");
        // this.atkShape.transform.parent = atkAttachedBone;
        this.atkShape.active = false;
        DamageInfo dmgInfo = this.atkShape.GetComponent<DamageInfo>();
        dmgInfo.owner_info = this.zombieInfo;
        dmgInfo.owner = this.gameObject;
        // } HARDCODE end 

        // KEEPME { 
        // StartCoroutine(GetRandomDest(2.0));
        // StartCoroutine(GetNearestPlayerPos(2.0f));
        // } KEEPME end 

        this.audio.PlayOneShot(snd_onspawn);
    }