AI_ZombieGirl.OnDead C# (CSharp) Method

OnDead() public method

public OnDead ( ) : void
return void
    override public void OnDead () {
        base.OnDead();
        fxDead.transform.position = this.transform.position;
        fxDead.transform.rotation = this.transform.rotation;
        fxDead.particleEmitter.Emit();
        AudioManager.PlayAt( transform.position, snd_ondead );
        GameObject.Destroy(this.gameObject);
    }