protected void InitAnim () {
AnimationState state;
state = this.anim["walk"];
state.normalizedSpeed = this.StepSpeed;
state.layer = 0;
state.wrapMode = WrapMode.Loop;
state.weight = 1.0f;
state.enabled = false;
state = this.anim["attack_copy"];
state.normalizedSpeed = 1.2f;
state.layer = 0;
state.wrapMode = WrapMode.Once;
state.weight = 1.0f;
state.enabled = false;
}