UnityEngine.WheelCollider.ConfigureVehicleSubsteps C# (CSharp) 메소드

ConfigureVehicleSubsteps() 개인적인 메소드

private ConfigureVehicleSubsteps ( float speedThreshold, int stepsBelowThreshold, int stepsAboveThreshold ) : void
speedThreshold float
stepsBelowThreshold int
stepsAboveThreshold int
리턴 void
        public extern void ConfigureVehicleSubsteps(float speedThreshold, int stepsBelowThreshold, int stepsAboveThreshold);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

 static public int ConfigureVehicleSubsteps(IntPtr l)
 {
     try {
         UnityEngine.WheelCollider self = (UnityEngine.WheelCollider)checkSelf(l);
         System.Single             a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Int32 a3;
         checkType(l, 4, out a3);
         self.ConfigureVehicleSubsteps(a1, a2, a3);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
All Usage Examples Of UnityEngine.WheelCollider::ConfigureVehicleSubsteps