UnityEngine.WheelCollider.GetWorldPose C# (CSharp) 메소드

GetWorldPose() 개인적인 메소드

private GetWorldPose ( Vector3 &pos, Quaternion &quat ) : void
pos Vector3
quat Quaternion
리턴 void
        public extern void GetWorldPose(out Vector3 pos, out Quaternion quat);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

예제 #1
5
    //Grab visual wheel and apply transform
    void ApplyLocalPositionToVisualWheel(WheelCollider collider)
    {
        if (collider.transform.childCount == 0)
            return;

        Transform visWheel = collider.transform.GetChild (0);

        Vector3 position; //= collider.transform.localPosition;
        Quaternion rotation;// = collider.transform.localRotation;
        collider.GetWorldPose (out position, out rotation);

        visWheel.transform.position = position;//collider.transform.parent.TransformPoint (position);
        visWheel.transform.rotation = rotation;//collider.transform.parent.rotation * rotation;
    }
All Usage Examples Of UnityEngine.WheelCollider::GetWorldPose