public extern void ConfigureVehicleSubsteps(float speedThreshold, int stepsBelowThreshold, int stepsAboveThreshold); [MethodImpl(MethodImplOptions.InternalCall)]
static public int ConfigureVehicleSubsteps(IntPtr l) { try { UnityEngine.WheelCollider self = (UnityEngine.WheelCollider)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); self.ConfigureVehicleSubsteps(a1, a2, a3); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }