UnityEngine.SkinnedMeshRenderer.INTERNAL_get_localBounds C# (CSharp) 메소드

INTERNAL_get_localBounds() 개인적인 메소드

private INTERNAL_get_localBounds ( Bounds &value ) : void
value Bounds
리턴 void
        private extern void INTERNAL_get_localBounds(out Bounds value);
        [MethodImpl(MethodImplOptions.InternalCall)]