UnityEngine.SkinnedMeshRenderer.INTERNAL_get_localBounds C# (CSharp) Method

INTERNAL_get_localBounds() private method

private INTERNAL_get_localBounds ( Bounds &value ) : void
value Bounds
return void
        private extern void INTERNAL_get_localBounds(out Bounds value);
        [MethodImpl(MethodImplOptions.InternalCall)]