UnityEngine.ShaderVariantCollection.AddInternal C# (CSharp) 메소드

AddInternal() 개인적인 메소드

private AddInternal ( Shader shader, PassType passType, string keywords ) : bool
shader Shader
passType PassType
keywords string
리턴 bool
        private extern bool AddInternal(Shader shader, PassType passType, string[] keywords);
        [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]