UnityEngine.ShaderVariantCollection.AddInternal C# (CSharp) Méthode

AddInternal() private méthode

private AddInternal ( Shader shader, PassType passType, string keywords ) : bool
shader Shader
passType PassType
keywords string
Résultat bool
        private extern bool AddInternal(Shader shader, PassType passType, string[] keywords);
        [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]