UnityEngine.ShaderVariantCollection.Internal_Create C# (CSharp) 메소드

Internal_Create() 개인적인 메소드

private Internal_Create ( [ mono ) : void
mono [
리턴 void
        private static extern void Internal_Create([Writable] ShaderVariantCollection mono);
        public bool Remove(ShaderVariant variant)

Usage Example

예제 #1
0
 /// <summary>
 ///   <para>Create a new empty shader variant collection.</para>
 /// </summary>
 public ShaderVariantCollection()
 {
     ShaderVariantCollection.Internal_Create(this);
 }