UnityEngine.AvatarBuilder.BuildHumanAvatarMono C# (CSharp) 메소드

BuildHumanAvatarMono() 개인적인 정적인 메소드

private static BuildHumanAvatarMono ( GameObject go, HumanDescription monoHumanDescription ) : Avatar
go GameObject
monoHumanDescription HumanDescription
리턴 Avatar
        private static Avatar BuildHumanAvatarMono(GameObject go, HumanDescription monoHumanDescription)
        {
            return INTERNAL_CALL_BuildHumanAvatarMono(go, ref monoHumanDescription);
        }

Usage Example

예제 #1
0
 /// <summary>
 ///   <para>Create a humanoid avatar.</para>
 /// </summary>
 /// <param name="go">Root object of your transform hierachy.</param>
 /// <param name="monoHumanDescription">Description of the avatar.</param>
 public static Avatar BuildHumanAvatar(GameObject go, HumanDescription monoHumanDescription)
 {
     if (go == null)
     {
         throw new NullReferenceException();
     }
     return(AvatarBuilder.BuildHumanAvatarMono(go, monoHumanDescription));
 }