UnityEngine.AvatarBuilder.BuildHumanAvatar C# (CSharp) 메소드

BuildHumanAvatar() 공개 정적인 메소드

Create a humanoid avatar.

public static BuildHumanAvatar ( GameObject go, HumanDescription humanDescription ) : Avatar
go GameObject Root object of your transform hierachy. It must be the top most gameobject when you create the avatar.
humanDescription HumanDescription Humanoid description of the avatar.
리턴 Avatar
        public static Avatar BuildHumanAvatar(GameObject go, HumanDescription humanDescription)
        {
            if (go == null)
            {
                throw new NullReferenceException();
            }
            return BuildHumanAvatarMono(go, humanDescription);
        }