UnityEngine.AvatarBuilder.BuildHumanAvatar C# (CSharp) Method

BuildHumanAvatar() public static method

Create a humanoid avatar.

public static BuildHumanAvatar ( GameObject go, HumanDescription humanDescription ) : Avatar
go GameObject Root object of your transform hierachy. It must be the top most gameobject when you create the avatar.
humanDescription HumanDescription Humanoid description of the avatar.
return Avatar
        public static Avatar BuildHumanAvatar(GameObject go, HumanDescription humanDescription)
        {
            if (go == null)
            {
                throw new NullReferenceException();
            }
            return BuildHumanAvatarMono(go, humanDescription);
        }