/// <summary>
/// <para>Create a humanoid avatar.</para>
/// </summary>
/// <param name="go">Root object of your transform hierachy.</param>
/// <param name="monoHumanDescription">Description of the avatar.</param>
public static Avatar BuildHumanAvatar(GameObject go, HumanDescription monoHumanDescription)
{
if (go == null)
{
throw new NullReferenceException();
}
return(AvatarBuilder.BuildHumanAvatarMono(go, monoHumanDescription));
}