UnityEngine.AnchoredJoint2D.INTERNAL_set_connectedAnchor C# (CSharp) 메소드

INTERNAL_set_connectedAnchor() 개인적인 메소드

private INTERNAL_set_connectedAnchor ( Vector2 &value ) : void
value Vector2
리턴 void
        private extern void INTERNAL_set_connectedAnchor(ref Vector2 value);