UnityEngine.AnchoredJoint2D.INTERNAL_get_connectedAnchor C# (CSharp) 메소드

INTERNAL_get_connectedAnchor() 개인적인 메소드

private INTERNAL_get_connectedAnchor ( Vector2 &value ) : void
value Vector2
리턴 void
        private extern void INTERNAL_get_connectedAnchor(out Vector2 value);
        [MethodImpl(MethodImplOptions.InternalCall)]