UnityEngine.AnchoredJoint2D.INTERNAL_get_connectedAnchor C# (CSharp) Method

INTERNAL_get_connectedAnchor() private method

private INTERNAL_get_connectedAnchor ( Vector2 &value ) : void
value Vector2
return void
        private extern void INTERNAL_get_connectedAnchor(out Vector2 value);
        [MethodImpl(MethodImplOptions.InternalCall)]