UnityEngine.AnchoredJoint2D.INTERNAL_set_connectedAnchor C# (CSharp) Méthode

INTERNAL_set_connectedAnchor() private méthode

private INTERNAL_set_connectedAnchor ( Vector2 &value ) : void
value Vector2
Résultat void
        private extern void INTERNAL_set_connectedAnchor(ref Vector2 value);