public static FindLocalObject ( |
||
netId | The id of the networked object. | |
리턴 |
public static GameObject FindLocalObject(NetworkInstanceId netId)
{
return s_NetworkScene.FindLocalObject(netId);
}
public GameObject ReadGameObject() { GameObject obj2; NetworkInstanceId netId = this.ReadNetworkId(); if (netId.IsEmpty()) { return(null); } if (NetworkServer.active) { obj2 = NetworkServer.FindLocalObject(netId); } else { obj2 = ClientScene.FindLocalObject(netId); } if ((obj2 == null) && LogFilter.logDebug) { Debug.Log("ReadGameObject netId:" + netId + "go: null"); } return(obj2); }