public GameObject ReadGameObject()
{
GameObject obj2;
NetworkInstanceId netId = this.ReadNetworkId();
if (netId.IsEmpty())
{
return(null);
}
if (NetworkServer.active)
{
obj2 = NetworkServer.FindLocalObject(netId);
}
else
{
obj2 = ClientScene.FindLocalObject(netId);
}
if ((obj2 == null) && LogFilter.logDebug)
{
Debug.Log("ReadGameObject netId:" + netId + "go: null");
}
return(obj2);
}