UnityEngine.Networking.ClientScene.FindLocalObject C# (CSharp) Method

FindLocalObject() public static method

This finds the local NetworkIdentity object with the specified network Id.

public static FindLocalObject ( NetworkInstanceId netId ) : GameObject
netId NetworkInstanceId The id of the networked object.
return UnityEngine.GameObject
        public static GameObject FindLocalObject(NetworkInstanceId netId)
        {
            return s_NetworkScene.FindLocalObject(netId);
        }

Usage Example

Beispiel #1
0
        public GameObject ReadGameObject()
        {
            GameObject        obj2;
            NetworkInstanceId netId = this.ReadNetworkId();

            if (netId.IsEmpty())
            {
                return(null);
            }
            if (NetworkServer.active)
            {
                obj2 = NetworkServer.FindLocalObject(netId);
            }
            else
            {
                obj2 = ClientScene.FindLocalObject(netId);
            }
            if ((obj2 == null) && LogFilter.logDebug)
            {
                Debug.Log("ReadGameObject netId:" + netId + "go: null");
            }
            return(obj2);
        }
All Usage Examples Of UnityEngine.Networking.ClientScene::FindLocalObject