UnityEngine.Networking.ClientScene.OnUpdateVarsMessage C# (CSharp) Method

OnUpdateVarsMessage() private static method

private static OnUpdateVarsMessage ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        private static void OnUpdateVarsMessage(NetworkMessage netMsg)
        {
            NetworkIdentity identity;
            NetworkInstanceId netId = netMsg.reader.ReadNetworkId();
            if (LogFilter.logDev)
            {
                Debug.Log(string.Concat(new object[] { "ClientScene::OnUpdateVarsMessage ", netId, " channel:", netMsg.channelId }));
            }
            if (s_NetworkScene.GetNetworkIdentity(netId, out identity))
            {
                identity.OnUpdateVars(netMsg.reader, false);
            }
            else if (LogFilter.logWarn)
            {
                Debug.LogWarning("Did not find target for sync message for " + netId);
            }
        }