private void Copy()
{
AnimationCurve animCurve1 = m_Prop1 != null ? m_Prop1.animationCurveValue : null;
AnimationCurve animCurve2 = m_Prop2 != null ? m_Prop2.animationCurveValue : null;
float scalar = m_Scalar != null ? m_Scalar.floatValue : 1.0f;
ParticleSystemClipboard.CopyAnimationCurves(animCurve1, animCurve2, scalar);
}