Unity3D2Babylon.ExporterWindow.InitUpdate C# (CSharp) 메소드

InitUpdate() 개인적인 메소드

private InitUpdate ( ) : void
리턴 void
        public static void InitUpdate()
        {
            Tools.EnableRemoteCertificates();
            
            string prodVersion = ExporterWindow.exportationOptions.ProductionVersion.ToString();
            if (prodVersion.IndexOf(".", StringComparison.OrdinalIgnoreCase) < 0)
            {
                prodVersion += ".0";
            }
            string updateMsg = (exportationOptions.DefaultUpdateOptions == (int)BabylonUpdateOptions.PreviewRelease) ? "Are you sure you want to update libraries using the github preview release version?" : "Are you sure you want to update libraries using the github stable release version " + prodVersion + "?";
            if (ExporterWindow.ShowMessage(updateMsg, "Babylon.js", "Update"))
            {
                EditorUtility.DisplayProgressBar("Babylon.js", "Updating github editor toolkit library files...", 1);

                string libPath = Path.Combine(Application.dataPath, "Babylon/Library/");
                string bjsPath = (exportationOptions.DefaultUpdateOptions == (int)BabylonUpdateOptions.PreviewRelease) ? "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/preview%20release/babylon.js" : "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/babylon." + prodVersion + ".js";
                string bjsTsPath = (exportationOptions.DefaultUpdateOptions == (int)BabylonUpdateOptions.PreviewRelease) ? "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/preview%20release/babylon.d.ts" : "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/babylon." + prodVersion + ".d.ts";

                string c2dPath = (exportationOptions.DefaultUpdateOptions == (int)BabylonUpdateOptions.PreviewRelease) ? "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/preview%20release/canvas2D/babylon.canvas2d.js" : "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/babylon." + prodVersion + ".canvas2d.js";
                string c2dTsPath = (exportationOptions.DefaultUpdateOptions == (int)BabylonUpdateOptions.PreviewRelease) ? "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/preview%20release/canvas2D/babylon.canvas2d.d.ts" : "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/babylon." + prodVersion + ".canvas2d.d.ts";

                string cannonPath = (exportationOptions.DefaultUpdateOptions == (int)BabylonUpdateOptions.PreviewRelease) ? "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/preview%20release/cannon.js" : "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/cannon.js";
                string oimoPath = (exportationOptions.DefaultUpdateOptions == (int)BabylonUpdateOptions.PreviewRelease) ? "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/preview%20release/Oimo.js" : "https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/Oimo.js";

                try
                {
                    EditorUtility.DisplayProgressBar("Babylon.js", "Updating babylon.bjs...", 0.10f);
                    Tools.DownloadFile(bjsPath, Path.Combine(libPath, "babylon.bjs"));
                    EditorUtility.DisplayProgressBar("Babylon.js", "Updating babylon.d.ts...", 0.20f);
                    Tools.DownloadFile(bjsTsPath, Path.Combine(libPath, "babylon.d.ts"));

                    EditorUtility.DisplayProgressBar("Babylon.js", "Updating canvas2d.bjs...", 0.30f);
                    Tools.DownloadFile(c2dPath, Path.Combine(libPath, "canvas2d.bjs"));
                    EditorUtility.DisplayProgressBar("Babylon.js", "Updating canvas2d.d.ts...", 0.40f);
                    Tools.DownloadFile(c2dTsPath, Path.Combine(libPath, "canvas2d.d.ts"));

                    EditorUtility.DisplayProgressBar("Babylon.js", "Updating cannon.bjs...", 0.50f);
                    Tools.DownloadFile(cannonPath, Path.Combine(libPath, "cannon.bjs"));
                    EditorUtility.DisplayProgressBar("Babylon.js", "Updating oimo.bjs...", 0.60f);
                    Tools.DownloadFile(oimoPath, Path.Combine(libPath, "oimo.bjs"));

                    EditorUtility.DisplayProgressBar("Babylon.js", "Updating navmesh.bjs...", 0.70f);
                    Tools.DownloadFile("https://raw.githubusercontent.com/BabylonJS/Extensions/master/SceneManager/dist/babylon.navigation.mesh.js", Path.Combine(libPath, "navmesh.bjs"));
                    EditorUtility.DisplayProgressBar("Babylon.js", "Updating manager.bjs...", 0.80f);
                    Tools.DownloadFile("https://raw.githubusercontent.com/BabylonJS/Extensions/master/SceneManager/dist/babylon.scenemanager.js", Path.Combine(libPath, "manager.bjs"));
                    EditorUtility.DisplayProgressBar("Babylon.js", "Updating manager.d.ts...", 0.90f);
                    Tools.DownloadFile("https://raw.githubusercontent.com/BabylonJS/Extensions/master/SceneManager/dist/babylon.scenemanager.d.ts", Path.Combine(libPath, "manager.d.ts"));
                }
                catch (System.Exception ex)
                {
                    UnityEngine.Debug.LogException(ex);
                }
                finally
                {
                    EditorUtility.DisplayProgressBar("Babylon.js", "Refresing assets database...", 1.0f);
                    AssetDatabase.Refresh();
                    EditorUtility.ClearProgressBar();
                }
            }
        }