public ExportationOptions CreateSettings()
{
ExportationOptions result = new ExportationOptions();
string apath = Application.dataPath.Replace("/Assets", "");
string ufile = Path.Combine(apath, "UnityBabylonOptions.ini");
if (File.Exists(ufile))
{
var readText = File.ReadAllText(ufile);
var jsReader = new JsonReader();
result = jsReader.Read<ExportationOptions>(readText);
}
return result;
}