SteamKit2.SteamFriends.HandleFriendResponse C# (CSharp) 메소드

HandleFriendResponse() 개인적인 메소드

private HandleFriendResponse ( IPacketMsg packetMsg ) : void
packetMsg IPacketMsg
리턴 void
        void HandleFriendResponse( IPacketMsg packetMsg )
        {
            var friendResponse = new ClientMsgProtobuf<CMsgClientAddFriendResponse>( packetMsg );

#if STATIC_CALLBACKS
            var callback = new FriendAddedCallback( Client, friendResponse.Body );
            SteamClient.PostCallback( callback );
#else
            var callback = new FriendAddedCallback( friendResponse.Body );
            this.Client.PostCallback( callback );
#endif
        }
        void HandleChatEnter( IPacketMsg packetMsg )