void HandleFriendResponse( IPacketMsg packetMsg )
{
var friendResponse = new ClientMsgProtobuf<CMsgClientAddFriendResponse>( packetMsg );
#if STATIC_CALLBACKS
var callback = new FriendAddedCallback( Client, friendResponse.Body );
SteamClient.PostCallback( callback );
#else
var callback = new FriendAddedCallback( friendResponse.Body );
this.Client.PostCallback( callback );
#endif
}
void HandleChatEnter( IPacketMsg packetMsg )