SteamKit2.SteamFriends.HandleMsg C# (CSharp) 메소드

HandleMsg() 공개 메소드

Handles a client message. This should not be called directly.
public HandleMsg ( IPacketMsg packetMsg ) : void
packetMsg IPacketMsg The packet message that contains the data.
리턴 void
        public override void HandleMsg( IPacketMsg packetMsg )
        {
            switch ( packetMsg.MsgType )
            {
                case EMsg.ClientPersonaState:
                    HandlePersonaState( packetMsg );
                    break;

                case EMsg.ClientFriendsList:
                    HandleFriendsList( packetMsg );
                    break;

                case EMsg.ClientFriendMsgIncoming:
                    HandleFriendMsg( packetMsg );
                    break;

                case EMsg.ClientAccountInfo:
                    HandleAccountInfo( packetMsg );
                    break;

                case EMsg.ClientAddFriendResponse:
                    HandleFriendResponse( packetMsg );
                    break;

                case EMsg.ClientChatEnter:
                    HandleChatEnter( packetMsg );
                    break;

                case EMsg.ClientChatMsg:
                    HandleChatMsg( packetMsg );
                    break;

                case EMsg.ClientChatMemberInfo:
                    HandleChatMemberInfo( packetMsg );
                    break;

                case EMsg.ClientChatActionResult:
                    HandleChatActionResult( packetMsg );
                    break;

                case EMsg.ClientChatInvite:
                    HandleChatInvite( packetMsg );
                    break;
            }
        }