private void Seperation(Fixture geom1, Fixture geom2)
{
if (geom2.CollisionCategories == Category.Cat10 || geom2.CollisionCategories == Category.Cat9)
{
model.inAir = true;
if (!model.attackMode && model.jumpsLeft != 2) model.setState(CharacterState.falling);
model.onSoftBox = false;
if(model.jumpsLeft == 3) model.jumpsLeft = 2;
view.BoundBox.Awake = true;
view.VelocityY -= 0.5f;
}
}