public CharacterController ( |
||
screen | ||
pad | ||
startPos | Vector2 | |
countDown | int | |
리턴 | System |
public CharacterController(ScreenManager screen, GamepadController pad, Vector2 startPos, int countDown)
: base(screen)
{
stats = pad.PlayerModel.SelectedCharacter;
model = new CharacterModel(pad, startPos, countDown, stats);
moves = new MoveController(Screen, stats, pad.PlayerIndex);
this.pad = pad;
}