SmashBros.Controllers.CharacterController.Seperation C# (CSharp) Method

Seperation() private method

private Seperation ( Fixture geom1, Fixture geom2 ) : void
geom1 FarseerPhysics.Dynamics.Fixture
geom2 FarseerPhysics.Dynamics.Fixture
return void
        private void Seperation(Fixture geom1, Fixture geom2)
        {
            if (geom2.CollisionCategories == Category.Cat10 || geom2.CollisionCategories ==  Category.Cat9)
            {
                model.inAir = true;
                if (!model.attackMode && model.jumpsLeft != 2) model.setState(CharacterState.falling);
                model.onSoftBox = false;
                if(model.jumpsLeft == 3) model.jumpsLeft = 2;
                view.BoundBox.Awake = true;
                view.VelocityY -= 0.5f;
            }
        }