public SetCellColor ( Cell cell, |
||
cell | Cell | |
color | ||
리턴 | void |
public void SetCellColor(Cell cell, Color32 color)
{
var colors = mesh.colors32;
setCellColor(cell, color, colors);
mesh.colors32 = colors;
}
public void RefreshCellColor(Cell cell, CelestialBody body) { if (body != this.body) { return; } overlayRenderer.SetCellColor(cell, getCellColor(cell, body, KethaneData.Current)); }