public void SetCellColor(Cell cell, Color32 color) { var colors = mesh.colors32; setCellColor(cell, color, colors); mesh.colors32 = colors; }
public void RefreshCellColor(Cell cell, CelestialBody body) { if (body != this.body) { return; } overlayRenderer.SetCellColor(cell, getCellColor(cell, body, KethaneData.Current)); }