Kethane.UserInterface.OverlayRenderer.setUpComponents C# (CSharp) 메소드

setUpComponents() 개인적인 메소드

private setUpComponents ( ) : void
리턴 void
        private void setUpComponents()
        {
            mesh = gameObject.AddComponent<MeshFilter>().mesh;
            var renderer = gameObject.AddComponent<MeshRenderer>();

            renderer.enabled = false;
            renderer.castShadows = false;
            renderer.receiveShadows = false;

            var material = new Material(new System.IO.StreamReader(System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("Kethane.Resources.AlphaUnlitVertexColored.txt")).ReadToEnd());

            var color = Color.white;
            color.a = 0.4f;
            material.color = color;

            renderer.material = material;
        }