private void setUpComponents()
{
mesh = gameObject.AddComponent<MeshFilter>().mesh;
var renderer = gameObject.AddComponent<MeshRenderer>();
renderer.enabled = false;
renderer.castShadows = false;
renderer.receiveShadows = false;
var material = new Material(new System.IO.StreamReader(System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("Kethane.Resources.AlphaUnlitVertexColored.txt")).ReadToEnd());
var color = Color.white;
color.a = 0.4f;
material.color = color;
renderer.material = material;
}