Indiefreaks.Xna.Sessions.Lidgren.LidgrenSession.WriteNetworkValue C# (CSharp) 메소드

WriteNetworkValue() 개인적인 정적인 메소드

private static WriteNetworkValue ( NetOutgoingMessage &outgoingMessage, object networkValue ) : void
outgoingMessage Lidgren.Network.NetOutgoingMessage
networkValue object
리턴 void
        private static void WriteNetworkValue(ref NetOutgoingMessage outgoingMessage, object networkValue)
        {
            if (networkValue == null)
                throw new CoreException("NetworkValue is null");
            else
            {
                if (networkValue is bool)
                    outgoingMessage.Write((bool) networkValue);
                else if (networkValue is byte)
                    outgoingMessage.Write((byte) networkValue);
                else if (networkValue is byte[])
                {
                    var tempByteArray = (byte[]) networkValue;
                    outgoingMessage.Write(tempByteArray.Length);
                    outgoingMessage.Write(tempByteArray);
                }
                else if (networkValue is char)
                    outgoingMessage.Write(BitConverter.GetBytes((char) networkValue));
                else if (networkValue is char[])
                {
                    var tempCharArray = (char[]) networkValue;
                    outgoingMessage.Write(tempCharArray.Length);
                    for (int i = 0; i < tempCharArray.Length; i++)
                    {
                        outgoingMessage.Write(BitConverter.GetBytes(tempCharArray[i]));
                    }
                }
                else if (networkValue is Color)
                    outgoingMessage.Write(((Color) networkValue).ToVector4());
                else if (networkValue is double)
                    outgoingMessage.Write((double) networkValue);
                else if (networkValue is float)
                    outgoingMessage.Write((float) networkValue);
                else if (networkValue is int)
                    outgoingMessage.Write((int) networkValue);
                else if (networkValue is long)
                    outgoingMessage.Write((long) networkValue);
                else if (networkValue is Matrix)
                    outgoingMessage.WriteMatrix((Matrix) networkValue);
                else if (networkValue is Quaternion)
                    outgoingMessage.WriteRotation((Quaternion) networkValue, 24);
                else if (networkValue is sbyte)
                    outgoingMessage.Write((sbyte) networkValue);
                else if (networkValue is short)
                    outgoingMessage.Write((short) networkValue);
                else if (networkValue is string)
                    outgoingMessage.Write((string) networkValue);
                else if (networkValue is uint)
                    outgoingMessage.Write((uint) networkValue);
                else if (networkValue is ulong)
                    outgoingMessage.Write((ulong) networkValue);
                else if (networkValue is ushort)
                    outgoingMessage.Write((ushort) networkValue);
                else if (networkValue is Vector2)
                    outgoingMessage.Write((Vector2) networkValue);
                else if (networkValue is Vector3)
                    outgoingMessage.Write((Vector3) networkValue);
                else if (networkValue is Vector4)
                    outgoingMessage.Write((Vector4) networkValue);
                else
                {
                    throw new CoreException("NetworkValue type isn't supported");
                }
            }
        }