private void SendNewPlayersToClients(List<LidgrenIdentifiedPlayer> clientPlayers)
{
_outgoingMessage = LidgrenSessionManager.Server.CreateMessage();
_outgoingMessage.Write((byte)LidgrenMessages.SendNewPlayersToClients);
_outgoingMessage.WriteVariableInt32(clientPlayers.Count);
_outgoingMessage.Write(_incomingMessage.SenderEndPoint);
foreach (LidgrenIdentifiedPlayer identifiedPlayer in clientPlayers)
{
_outgoingMessage.Write(identifiedPlayer.UniqueId);
_outgoingMessage.Write(identifiedPlayer.DisplayName);
}
LidgrenSessionManager.Server.SendToAll(_outgoingMessage, _incomingMessage.SenderConnection, NetDeliveryMethod.ReliableOrdered, 0);
}