GrandLarceny.Player.updateSliding C# (CSharp) 메소드

updateSliding() 개인적인 메소드

private updateSliding ( GameTime a_gameTime ) : void
a_gameTime Microsoft.Xna.Framework.GameTime
리턴 void
        private void updateSliding(GameTime a_gameTime)
        {
            if (m_slideTimer < a_gameTime.TotalGameTime.TotalMilliseconds && m_slideTimer != 0)
            {
                m_currentState = State.Jumping;
                m_slideTimer = 0;
                return;
            }
            m_imgOffsetX = 0;
            if (((!m_facingRight && KeyboardHandler.isKeyPressed(GameState.getRightKey())) || (m_facingRight && KeyboardHandler.isKeyPressed(GameState.getLeftKey())))
                && m_collidedWithWall)
            {
                m_slideTimer = 0;
            }
            else
            {
                if (m_slideTimer == 0)
                    m_slideTimer = (int)a_gameTime.TotalGameTime.TotalMilliseconds + 150;
            }
            if (KeyboardHandler.keyClicked(GameState.getJumpKey()) && m_speed.Y != 0)
            {
                m_speed.Y = -JUMPSTRENGTH;
                if (m_facingRight == true)
                    m_speed.X += JUMPSTRENGTH;
                else
                    m_speed.X -= JUMPSTRENGTH;
                m_currentState = State.Jumping;
                m_slideTimer = 0;
            }
            else if (m_speed.Y > SLIDESPEED)
                m_speed.Y = SLIDESPEED;
        }