private void updateRolling(float a_deltaTime)
{
if (m_facingRight)
{
m_speed.X = ROLLSPEED;
}
else
{
m_speed.X = -ROLLSPEED;
}
if (m_img.isStopped())
{
m_stunned = true;
m_speed.X = m_speed.X / 5;
m_stunnedTimer = 0.35f;
m_stunnedDeacceleration = true;
m_stunnedState = State.Stop;
m_rollActionCD = 1f;
}
if (m_speed.Y != 0)
{
m_speed.X /= 2;
m_currentState = State.Jumping;
}
}